Official Mys v1.4.0 Ideas & Suggestions Thread

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Since the release of Mys v1.3.3, the next major release Mys v1.4.0 has been moved on to the planning stage. There will still be a minor release Mys v1.3.4 for the Mys v1.3.x series, but development for both Mys v1.3.4 and v1.4.0 will be done in parallel.

So far, the planned features for Mys v1.4.0 are:
1. Complete MVC Architecture for codebase
2. ACP Overhaul(see another sticky thread for reference)
3. Flexible Adopt Stats System
4. Clan-group System
5. Multi-Alternate Image System
6. Brand new user-friendly Installation Wizard
7. Improved User/Usergroup Manager and Permission System

If you have new ideas to bring up, or want to say something about those planned features, please lemme know by replying to this thread.
 
Ideas

How about the suggested random egg obtainer/generator and lineages?
I'm not sure if the lineage thingy will work. :3
 
I am EXTREMELY excited for multiple alternate images. Do you know if there will be a new maximum or if it will be unlimited? Just curious ^^
 
Statuses like hunger, hygiene(grooming), happiness, health(fitness) etc... If these stats drained daily visitors would have to take care of their pets or they run away die etc...

Opens doors to a lot more items.

Also stats. like Attack, defense, weight, height, intelligence etc... even if they dont do anything randomly generated stats will make more rare adopts and open item possibilities. Users will love to see/check them and its a great teaser for upcoming battle system.
 
@ Wallie987:
I will think about this. The concept of Egg Generator/Randomizer is easy, but its difficult to design a customizable generator. There is a chance that it will come out as a Plugin/Mod for those who need it too.

@ GuardianWish:
There will not be a maximum, theoretically you can define as many alternate forms as possible. If you actually pay attention to how the new breeding script works, you will know that it is totally doable. I wont recommend more than 10 alternate forms though for server load considerations.

@ Nemesis:
Time-based stats are infeasible unless I find a way to get the scheduled tasks feature done using pseudo cron-jobs. It may be possible in future, but in Mys v1.4.0 this can be quite challenging.

And yes there will be a way to generate random stats. The new stats system will be able to handle both fixed and random portion of the stats. In fact, each stats can have a range($base value +- $random value) to differentiate adoptables. By Mys v1.4.0 there will be items to increase stats too, you can also set a limit on how many times a stats can be raised with items so that users wont abuse this feature by overpowering their pets.

Regarding battle system, I've planned it as a main new feature for Mys v1.5.0, while Mys v1.4.x will add the necessary pieces for a battle system gradually. Mys v1.4.0 will come with a stats system, Mys v1.4.1 will introduce elements and status ailments, while Mys v1.4.2 will introduce skills/moves. More plans will be unveiled in future after Mys v1.4.0 is complete.
 
Awesome awesome awesome! Very excited about the stats, multiple alt. outcomes, and pretty much everything else.

Also looking forwards to the minor updates :)
 
means "Clan groups system" sorting pets in individual groups ?
if yes ... great.
if not, we need necessarily sorting in groups, which the user can create of their own.
 
Well Clan Group has nothing to do with adoptables sorting, it is similar to the social group system here on Mysidia's support forum. Users can create their clans/guilds and recruit other users. The usefulness of Clan Group will be more evident in future.
 
Looking forward to all these changes. Will stats be managed APC? I'd like to customize mine for battles only (when that gets added in) and not mess with happiness, feeding, and all that stuff that makes logging in everyday a chore for players. Health I'd like to make a timer based recovery thing with the option to purchase an item from the shop for instant health.

*Edit* Clans are awesome! Yes Yes Yes!
 
A couple of ideas.

Referral System
For every new member a user refers to the site they are rewarded with items, cash, or rarer pets.

Ability to put pets or items on "Sale" or "Clearance"
Brought up by schepers12 in this thread. I could see it working with a radio buttons for Price Status (Regular, Sale, Clearance) and then a box for each price point (sorry, retail background there).

Integrated News/Blog System for Admin Team
A way to make updating the main page easier, I have found a php script (CuteNews) but it isn't the easiest. If you'd like there is a simple tutorial posted on the girlswhogeek website.

Different Currency Types
Two or more currencies, one that everyone can earn by clicking on pets and playing games, and one where you either have to meet conditions (keep all pets happy, fed, etc... for x days in a row) or pay with IRL money to receive.

I can't think of any others right now, but will post if I can. Would you like mockups as well?
 
Well I thought there was a Mys v1.4.0 idea thread in dev staff forum? Why not post in that thread?

Anyway, the referral and multiple currency seem to be easy, the other two may require a bit of work so I aint sure if they will be included in Mys v1.4.0. These are good ideas though, some may come out as official features while others may be released as Addons/Mods for Mys v1.4.x.
 
I forgot... :3 I'll merge this thread with that then. ;3

And yeah, I figured that some of these ideas would work. We'll just have to learn how to do them.
 
Last edited:
Thats true, also its necessary to make sure that these features are easily customizable. Tbh this is the hard part, as users are so different and they want to do different things with the features we provide.
 
umm this is an interesting idea, if you have an exploration system it can work pretty well. Since exploration system wont be available in recent future, I will have to find another possible way to integrate this.
 
Brute-force attack countermeasures and CSRF prevention would be awesome. ouo For the brute force, it could be something like if a user has 5 failed logins, their account would be locked for a certain period of time (The number of login attempts and the blocked attacker's IP being stored in the database?). For the CSRF, perhaps something like the chosen answer here? c:
 
Thats a great idea, and actually I do plan to block brute-force attack in Mys v1.4.0, or maybe as early as Mys v1.3.4 if possible.
 
As it's O-Dark Hundred here and my Insomnia has returned in force... How about a few new ideas?

Nests/Litters for when there is breeding done. You'd get a place to upload an image to represent the background where eggs/newborns would be shown on top of.

Limited Adoptable Space but you can expand by paying site currency/secondary currency (I've only seen it on Flight Rising).

For PKMN Sites A six slot main team limit. Then have the standard 20 PC Boxes, but you can purchase more if needed.

An upgrade to the old Advertising System as these sites really are not feasible to run for free when it comes to hosting and support. Able to be linked with Google Ads, etc...

Adoptable Stats stuff like age, birth/hatch date, if clans are implemented which clan is it from (using images/text), level (for quests and battles), STR, DEX, INT, WIS, CHA, CON (if you need explanation on these please feel free to ask, maybe awake but I'm too tired to explain... could also change depending on site theme, I just used D&D basics), breeding status, etc...

And that's all I've got for right now...
Signing off at 0425 EDST...
 

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