Cartel: In Development VPS - coming soon...

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CallumCharlton

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Hey guys - Callum here! Thought I'd create a thread explaining and introducing Cartel and the plans we have so far. How about I begin with a brief summary?​
Cartel is going to be a Virtual Pet Site maintaining an equal balance between Social Aspects and Roleplay Aspects. Roleplay will be deep and rich with lore, and will tie in with every feature the site has to offer. Pets will not be a main focus, however they will be useful to those who put time into them. The site will have a system of Guilds, in which a Member is allocated to one upon registration. These Guilds stand similarly to political parties and elections are held every 3-6months (phases) where the winning Guild (the one who has scored most points) will come in to power and changes to the site will be implemented.

How about a bit more detail on Guilds?
Cartel will be having a selection of guilds which a user must complete an 'Allocation Study' in which they'll be assigned to one upon registration. The guilds will play a major part in the site Roleplay and Lore to enhance the game-play. Each guild has a very obvious and blatant theme as well as a stance on the 'politics' of the site. The basic concept of this is that there are -insert number here- guilds all fighting for control of Cartel and every 3 months a new phase will begin where members of the guild complete things around the site to earn points. This could be posts in the forum, completion of quests, winning battles or a combination of these integrated with other things. This will introduce a new currency: "Guild Tokens". The Guild with the most tokens at the end of the phase will be put in to power for the following 3 months until a new 'Election' is conducted. In the election, members of each guild will vote for a series of roles within the guild such as 'Leader', 'Treasurer' and 'Campaign-Manager' and if those voted in wish to accept, they'll receive temporary privileges which give them control over the Guild in general. If a Guild comes in to power, their political stance will be incorporated with the entire site. A Guild does NOT get to decide their 'Manifesto' themselves as this could lead to a lot of issues - so the Site Staff will determine these although Guilds will be able to apply for tweaks to it. Guild Tokens can also be awarded for general things by Staff such as Good Behavior, Outstanding Help, Events & Other things. All Staff are neutral to prevent any favoritism becoming evident. More details will be released on each guild in time. You can not select the option to be 'Guildless' but you can be excluded from a Guild for violation of rules. These bans can be of the following time spans: 24 Hour, 2 Week, 1 Phase, 3 Phases, 6 Phases or Permanent. You will not be aloud to enter any events that are Guild-Based, nor will you gain any of the privileges for the length of your ban. Allocation into a Guild is not a choice either, you complete the Allocation Study and there is a 65% chance you will be put directly in to this Guild, however to balance things out generically, there is a 35% random element in which you could potentially be put into ANY of the Guilds. Players will not be able to transfer Guilds unless under exceptional circumstances, however people may be offered the chance to move if one Guild becomes significantly more overcrowded that another. Guild Traits, for purposes of Lore, are going to appear relatively severe in the references and history, but this would have decreased by the time the site is set in. Let's call this our own little version of secularisation.

How about a little more on pets?
Pets, despite it being a 'Virtual Pet Site', will not really be the main focus of Cartel. They will play a major part in "questing", "battling" and events - but there will be options around not having to work on them too much. That being said, pets are going to have a very detailed and developed "stat system" which will determine their ability in battle and competitions. Some people may choose to collect pets, and this is perfectly fine and we will incorporate all the necessary features that most pet sites have such as Costumes, Stats, Personalities (and illnesses) however pets will not be able to die - only become unable to compete in competitions and battle if their hunger, fatigue or illnesses become too extreme (these are all fixable). Pets will also be released in categories where Rarity and Availability increases. Pets will be rewarded from events, challenges, upgrades amongst other things.

How about a little more on the social aspects?
The site will largely be encouraging of members to participate in the a)Public Forums, b)Public Instant Messaging Board, c)Private Guild Instant Messaging, d)Private Personal Instant Messaging and d)Email System within the site. Everything will tie nicely in with the Lore and rewards etc will be given for Post Counts and Participation. The Public Forums will be like the majority of sites, where a Member can create a Thread and people can reply publicly so everybody can see this. The Public Instant Messaging Board is similar to that of the chat of Facebook where messages appear instantly and this is used for Idle Chat - Members will not be aloud to use this for something that fits in to a Forum category (Credit to Marapets.com for this brilliant idea). The Private Guild Instant Messaging works like the Public, only is exclusive to members of that Guild - and conversations can be Idle Chat or Guild-Related Chat too. The Private Instant Messaging is literally like Facebook Messenger - and eventually I'd like to introduce an App for all of the Instant Chats but this is a long way into the future. The Email System allows for people to send each other detailed long messages with Images etc. inside.

There is more details on the Development Site:
https://sites.google.com/site/cartelprogress/

If you have ANY questions either Post Below or email me at cartelowner@gmail.com - if you are interested in working for Cartel then also email me - we are hiring all roles stated on the website as of now.
 

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